What Is “Rendering” in Digital Art? 

· tech

What is rendering? Is sketching rendering? Are you rendering when you add in shading? Is sending a 3D scene through a rendering program the only way to render? Does any of this even matter?

Well, hold on tight, ’cause I’ll be answering just those questions in this article!

What is “Rendering”?

Rendering, in digital art, refers to the act of “finalizing” something through the help of computer simulation or references.  

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Regardless of what exact medium we’re talking about. It is the act of bringing all the details together and creating the final “piece.”

That’s pretty much it. There really isn’t much more to it.

Though, we can obviously go into more detail about the specifics of what rendering entails for different mediums, so that’s exactly what I’ll explain below.

What is Rendering in 3D art?

In 3D, the meaning of rendering is generally the same as in 2D. However, in contrast to a human doing the rendering, it’s a machine doing the rendering for you.

Since the machine (e.g., a PC) is inherently unintelligent, to use a so-called render engine, you’ll first have to feed this render engine with enough abstract, mathematical information before it can do its thing – the “rendering” of your input, which is basically a translation of all information you’ve put in, into a final image.

Feeding information to the render engine sounds very complicated but is made simple through intuitive user interfaces, a 3D viewport, sliders, or buttons that are bundled into all kinds of 3D Software, as can be seen in the image below.

 

A typical User Interface and 3D Viewport inside a 3D Software – Cinema 4D

The translation / rendering process itself adheres to algorithms that have been pre-programmed by the render engines’ developers, and these algorithms are meant to interpret your input in a specific way.

Let’s make a quick example:

  • Input: You model a 3D Scene inside a 3D Software, set a character pose, add lights, add materials, and set up some render properties
  • Rendering Process: The Render Engine of your choice takes all the information you’ve set up in your scene and interprets/translates/renders it. The render engine you choose impacts how your 3D Scene is interpreted. Are you using, say, a photorealistic render engine? Then the output will look more photoreal. Are you using an NPR (Non-Photo-Realistic) render engine? Then the resulting image might look like a comic strip.
  • Output: After the render engine is done rendering, an image is the result. For Animations, you’ll get an image-sequence (or video file) at the framerate you’ve set up (e.g. 25 FPS)

 

When it comes to the 3D workflow, rendering is generally situated around the latter end of things, but most likely isn’t the “final” step of completing a piece.

This is because things such as post-render compositing, processing, and video editing is an important step of most 3D pieces, and that is generally the last step of completing a 3D piece.

Here’s a step-by-step of a typical 3D workflow/pipeline:

  1. Idea, Concept
  2. Script
  3. Storyboard (Animation)
  4. Animatic (2D Animated Storyboard)
  5. Staging, Camera Setup
  6. Previsualization (3D Animated Preview)
  7. Modeling, Texturing, Lighting, Set Dressing
  8. Rigging, Animation, Physics Simulation
  9. 3D Rendering
  10. Compositing / Post Processing
  11. Rendering the Composited result
  12. Video Editing
  13. Rendering the Video Edit to a final output

So when someone says that they’re “rendering” something in reference to a 3D scene, what they mean is that they’ve fine-tuned all the textures, lighting, composition, etc., within the scene and are now letting the computer go through all of that information and calculate how to best show it as a video or image.

And, as can be seen in the 3D-Pipeline list above, there are many stages at which a 3D Artist might be “rendering”.

This doesn’t only have to be during the 3D creation process (or to be precise: The 3D scene data to 2D image plate translation process), but can also happen when processing 2D Image Sequence during compositing or video editing.

Anytime the Computer is fed information to visually interpret and translate data and spit out resulting visual data, you’re essentially “rendering” something.

What is Rendering in 2D art?

In 2D, whether digital or traditional, the act of “rendering” generally refers to when an artist finalizes their piece by adding shading to it—”shading” refers to the act of simulating the lighting within the scene being shown.

The word “rendering” is not as widespread in 2D digital art creation as it is when creating Art with 3D Software, but there are certain steps that can be defined as such.

 

With the general 2D art workflow of sketching, lining, coloring, and shading, shading is the “last” step of the process of finishing a piece—”last” is in quotation marks because certain artists have other processes beyond shading, such as adding post-processing effects or varnishing, or they can simply choose to render a piece somewhat to see how it might come out without fully rendering it.

So when someone says that they’re “rendering” something in reference to a drawing, what they mean is that they’re adding the final touches and shading the piece to what might be its final form.